﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameFramework;

namespace GameFramework.ModelManager.SkinnedModelPipeline
{
    public class SkinnedAnimationUpdateParameters : AnimationUpdateParameters
    {
        public SkinnedAnimationUpdateParameters(TimeSpan time, Matrix rootTransform)
        {
            this.time = time;
            this.rootTransform = rootTransform;
        }

        public TimeSpan Time
        {
            get { return time; }
            set { time = value; }
        }

        public Matrix RootTransform
        {
            get { return rootTransform; }
            set { rootTransform = value; }
        }

        TimeSpan time;
        Matrix rootTransform;
    }
}
